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Kakuro(Evil) https://gridpuzzle.com/kakuro/p28kj

Latest score list for #p28kj

su
sundays dog a second ago
4'10''
No
Noah 14 minutes ago
5'56''
an
anonymous 33 minutes ago
14'49''
At
Attorney 19 minutes ago
7'19''
gu
guest 53 minutes ago
19'9''
mo
mortgage 48 minutes ago
15'35''
Tr
Treatment an hour ago
18'49''
te
technology 2 hours ago
5'29''
gu
guest 54 minutes ago
9'15''
gu
guest 2 hours ago
13'9''

Latest score list for Kakuro

gu
guest solved puzzle No#0xmnw;
14'41''
gu
guest solved puzzle No#eqyd4;
14'17''
an
anonymous solved puzzle No#pnqqz;
9'42''
ph
photography solved puzzle No#56jzr;
3'47''
Re
Rehab solved puzzle No#8kdr4;
7'11''
Ol
Olivia solved puzzle No#vw1qy;
12'15''
gu
guest solved puzzle No#vw1qy;
12'40''
El
Elijah solved puzzle No#1p1e6;
8'22''
an
anonymous solved puzzle No#eqyd4;
6'22''
gu
guest solved puzzle No#ww18k;
4'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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