17
39
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12
36
22
13
3
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27
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21
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10
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7
3
10
18
12
3
6
20
7
6
1
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3
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6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/p2m40

Latest score list for #p2m40

an
anonymous a second ago
19'3''
an
anonymous 17 minutes ago
9'3''
Ha
Hail car 8 minutes ago
7'12''
do
doctors 21 minutes ago
3'27''
me
medical an hour ago
9'37''
ph
phone an hour ago
11'24''
Au
Automotive 22 minutes ago
15'22''
cr
crackstreams 28 minutes ago
7'9''
an
anonymous an hour ago
11'18''
an
anonymous an hour ago
14'20''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#dd117;
11'22''
Ab
Abigail solved puzzle No#dd10p;
9'28''
gu
guest solved puzzle No#4gnp5;
15'32''
gu
guest solved puzzle No#ddpxp;
8'10''
se
semrush solved puzzle No#wpzvq;
6'57''
mo
mortgage solved puzzle No#m6ndw;
9'0''
Re
Rehab solved puzzle No#0188g;
8'45''
li
lightroom solved puzzle No#vv02k;
6'52''
la
lawyer solved puzzle No#m8z92;
3'51''
gu
guest solved puzzle No#19mz0;
13'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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