29
10
18
10
36
6
11
6
17
6
15
21
12
7
17
8
13
10
6
22
14
34
8
15
33
41
16
30
33
6
5
15
17
15
11
18
13
17
7
11
12
9
8
31
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17
17
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7
22
5
16
24
4
14
1
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4
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7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/pqg20

Latest score list for #pqg20

an
anonymous a second ago
19'21''
gu
guest 6 minutes ago
13'59''
Ha
Hail car 25 minutes ago
12'38''
re
repair 30 minutes ago
10'45''
Pa
Paintless 23 minutes ago
7'2''
ma
masters 43 minutes ago
5'38''
se
settlements an hour ago
6'0''
be
beauty an hour ago
8'40''
an
anonymous 35 minutes ago
10'26''
pr
premium 2 hours ago
10'56''

Latest score list for Kakuro

my
myloancare solved puzzle No#lz48r;
11'0''
gu
guest solved puzzle No#lxjxd;
4'29''
re
realtor solved puzzle No#lzm7y;
9'18''
Ha
Hail car solved puzzle No#l0271;
19'32''
gu
guest solved puzzle No#lz48r;
7'14''
wo
workforce solved puzzle No#lzm7y;
19'22''
an
anonymous solved puzzle No#okky2;
10'16''
gu
guest solved puzzle No#l8rj2;
6'49''
gu
guest solved puzzle No#lpky0;
17'25''
Cl
Classes solved puzzle No#lpky0;
8'57''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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