29
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18
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36
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17
6
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21
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8
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22
14
34
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41
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30
33
6
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15
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7
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9
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5
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24
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14
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/pqg20

Latest score list for #pqg20

bu
business a second ago
10'15''
an
anonymous 6 minutes ago
13'27''
Ol
Olivia 18 minutes ago
6'9''
an
anonymous 50 minutes ago
14'58''
in
intergration an hour ago
12'51''
an
anonymous 39 minutes ago
8'37''
gu
guest 21 minutes ago
15'20''
an
anonymous an hour ago
3'45''
gu
guest an hour ago
10'33''
La
Lawyer 2 hours ago
17'50''

Latest score list for Kakuro

gu
guest solved puzzle No#87z5k;
16'19''
an
anonymous solved puzzle No#0z6jr;
19'1''
gu
guest solved puzzle No#jge99;
7'30''
Be
Benjamin solved puzzle No#95qwk;
9'50''
in
injury solved puzzle No#x08gd;
16'13''
an
anonymous solved puzzle No#0z6jr;
9'44''
gu
guest solved puzzle No#64d25;
11'39''
la
lawyer solved puzzle No#261v9;
12'51''
fa
farmstand solved puzzle No#jge99;
13'25''
Bi
Bitcoin solved puzzle No#dmk20;
4'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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