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Kakuro(Evil) https://gridpuzzle.com/kakuro/q2w6e

Latest score list for #q2w6e

gu
guest een seconde geleden
18'8''
re
relief 19 minuten geleden
18'37''
gu
guest 34 minuten geleden
12'59''
da
damage 22 minuten geleden
12'1''
gu
guest een uur geleden
16'22''
in
insurance 56 minuten geleden
19'12''
da
damage 44 minuten geleden
8'45''
Ja
Jacob een uur geleden
3'41''
li
lightroom 2 uur geleden
14'57''
ma
makeup 2 uur geleden
3'33''

Latest score list for Kakuro

Am
Amelia solved puzzle No#37vp4;
19'3''
st
stock price solved puzzle No#l4eg4;
17'26''
gu
guest solved puzzle No#31vd6;
6'44''
pr
programs solved puzzle No#odrjj;
9'30''
an
anonymous solved puzzle No#l25vd;
8'8''
an
anonymous solved puzzle No#37vp4;
17'14''
fi
fishing solved puzzle No#37vp4;
12'10''
gu
guest solved puzzle No#l4eg4;
13'14''
Be
Benjamin solved puzzle No#3177d;
16'20''
Am
Amelia solved puzzle No#3wd6k;
9'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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