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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4j1g

Latest score list for #q4j1g

in
insurance a second ago
12'51''
br
brother 13 minutes ago
9'38''
gu
guest 34 minutes ago
12'10''
an
anonymous 44 minutes ago
19'9''
te
technology 22 minutes ago
5'59''
fa
farmstand an hour ago
5'41''
ma
masters an hour ago
8'53''
bl
blackboard an hour ago
5'8''
gu
guest an hour ago
18'29''
an
anonymous 35 minutes ago
8'18''

Latest score list for Kakuro

ov
overtons solved puzzle No#v41g9;
9'21''
sp
specialist solved puzzle No#e5n04;
6'59''
in
insurance solved puzzle No#dwxe7;
8'2''
gu
guest solved puzzle No#77qp9;
7'50''
an
anonymous solved puzzle No#15g0r;
7'37''
an
anonymous solved puzzle No#l0ewo;
15'0''
Pa
Paintless solved puzzle No#159x0;
10'14''
mo
mortgage solved puzzle No#jg4m1;
13'37''
ma
majority solved puzzle No#dwxe7;
15'17''
Tr
Treatment solved puzzle No#159x0;
7'21''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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