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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4mkq

Latest score list for #q4mkq

So
Sophia a second ago
3'58''
an
anonymous 8 minutes ago
12'2''
No
Noah 10 minutes ago
5'22''
an
anonymous 58 minutes ago
13'33''
gu
guest 25 minutes ago
6'50''
Ma
Mason an hour ago
3'58''
gu
guest an hour ago
12'22''
mo
mortgage 2 hours ago
9'34''
an
anonymous 2 hours ago
10'42''
ma
magento 43 minutes ago
4'59''

Latest score list for Kakuro

li
lightroom solved puzzle No#957vk;
18'12''
an
anonymous solved puzzle No#j9n89;
4'38''
gu
guest solved puzzle No#rpy44;
19'7''
gu
guest solved puzzle No#957vk;
12'3''
fi
fishing solved puzzle No#957vk;
15'26''
Re
Rehab solved puzzle No#qnymv;
14'45''
an
anonymous solved puzzle No#1py9r;
5'23''
sp
specialist solved puzzle No#k6w21;
19'57''
re
restoration solved puzzle No#1py9r;
5'43''
be
beauty solved puzzle No#4dgq4;
4'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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