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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4pp9

Latest score list for #q4pp9

Be
Benjamin a second ago
6'56''
an
anonymous 19 minutes ago
13'32''
da
damage 26 minutes ago
3'52''
Lo
Logan 12 minutes ago
14'3''
Ur
Urgent 24 minutes ago
6'19''
gu
guest an hour ago
11'26''
Fi
Fitness 47 minutes ago
13'51''
gu
guest 2 hours ago
11'56''
La
Lawyer 2 hours ago
14'3''
gu
guest 2 hours ago
3'39''

Latest score list for Kakuro

gu
guest solved puzzle No#kdkrm;
10'55''
gu
guest solved puzzle No#dnx82;
17'30''
wo
workforce solved puzzle No#rp5rj;
18'52''
In
Investing solved puzzle No#1p4ek;
11'40''
gu
guest solved puzzle No#g1ze4;
5'53''
an
anonymous solved puzzle No#82925;
6'53''
gu
guest solved puzzle No#82925;
11'1''
Ol
Olivia solved puzzle No#req0y;
12'56''
an
anonymous solved puzzle No#g1ze4;
8'21''
wa
warranty solved puzzle No#xwy6p;
11'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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