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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4pp9

Latest score list for #q4pp9

fr
freelance a second ago
16'0''
Ma
Mason 14 minutes ago
18'19''
gu
guest 18 minutes ago
19'1''
an
anonymous 12 minutes ago
8'59''
re
realtor 22 minutes ago
19'29''
gu
guest 35 minutes ago
18'7''
gu
guest 33 minutes ago
6'17''
an
anonymous an hour ago
14'8''
gu
guest an hour ago
16'59''
se
sell cash an hour ago
8'55''

Latest score list for Kakuro

fa
family solved puzzle No#yq9rp;
13'8''
ma
magento solved puzzle No#je9qe;
19'17''
an
anonymous solved puzzle No#yq9rp;
7'55''
me
medical solved puzzle No#mp0ew;
18'4''
so
software solved puzzle No#j9ky1;
19'48''
an
anonymous solved puzzle No#qn5qv;
13'9''
fi
fishing solved puzzle No#mp0ew;
11'21''
so
software solved puzzle No#4nmj4;
5'15''
ph
phone solved puzzle No#9q1qx;
11'53''
Co
Conference solved puzzle No#4ndd5;
18'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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