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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4pp9

Latest score list for #q4pp9

gu
guest секунду назад
15'24''
an
anonymous 13 минут назад
18'24''
gu
guest 9 минут назад
12'51''
Cl
Classes 56 минут назад
9'14''
an
anonymous час назад
12'53''
wa
warranty 50 минут назад
16'34''
gu
guest час назад
6'0''
gu
guest 46 минут назад
5'21''
gu
guest 31 минут назад
4'48''
Ja
James час назад
19'33''

Latest score list for Kakuro

an
anonymous solved puzzle No#654e5;
3'55''
fa
family solved puzzle No#2pk99;
19'16''
gu
guest solved puzzle No#vwwny;
12'1''
an
anonymous solved puzzle No#2pk99;
13'14''
pe
petrol solved puzzle No#rpedg;
13'22''
an
anonymous solved puzzle No#vwzw9;
9'1''
ph
photography solved puzzle No#654e5;
6'19''
Lo
Loans solved puzzle No#vwwny;
14'41''
sa
sandwich solved puzzle No#0p168;
15'5''
pr
programs solved puzzle No#d4dkv;
7'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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