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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4pze

Latest score list for #q4pze

ma
make money há um segundo
19'18''
an
anonymous 12 minutos atrás
18'4''
do
doctors 26 minutos atrás
14'38''
an
anonymous 25 minutos atrás
3'29''
la
lawyer 44 minutos atrás
8'27''
an
anonymous 31 minutos atrás
12'41''
an
anonymous 25 minutos atrás
13'27''
Wo
Workers 2 horas atrás
4'43''
Is
Isabella há uma hora
3'47''
Ma
Mason 2 horas atrás
15'0''

Latest score list for Kakuro

mo
motivation solved puzzle No#ppreg;
6'15''
in
intergration solved puzzle No#ppw8g;
11'10''
Ha
Hail car solved puzzle No#8zvpk;
7'3''
gu
guest solved puzzle No#r8j51;
3'24''
gu
guest solved puzzle No#dmn8j;
18'58''
gu
guest solved puzzle No#ppreg;
8'11''
an
anonymous solved puzzle No#ppw8g;
15'15''
Co
Conference solved puzzle No#dmn8j;
13'53''
an
anonymous solved puzzle No#w8p7q;
16'9''
gu
guest solved puzzle No#w8p7q;
10'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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