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Kakuro(Evil) https://gridpuzzle.com/kakuro/r4x74

Latest score list for #r4x74

an
anonymous a second ago
7'15''
gu
guest 7 minutes ago
17'40''
gu
guest 16 minutes ago
4'53''
an
anonymous 60 minutes ago
16'29''
gu
guest an hour ago
5'38''
Av
Ava an hour ago
7'3''
an
anonymous an hour ago
6'4''
an
anonymous 32 minutes ago
8'31''
he
healthcare an hour ago
13'7''
fr
freelance 2 hours ago
13'36''

Latest score list for Kakuro

he
healthcare solved puzzle No#45wy4;
12'34''
gu
guest solved puzzle No#pp6q0;
16'2''
an
anonymous solved puzzle No#r8p44;
7'25''
he
healthcare solved puzzle No#ppr6v;
18'58''
La
Lawyer solved puzzle No#ejv5g;
14'17''
gu
guest solved puzzle No#ppnyj;
15'39''
an
anonymous solved puzzle No#ejv5g;
18'50''
pr
premium solved puzzle No#08968;
15'3''
Re
Rehab solved puzzle No#ppr6v;
14'16''
gu
guest solved puzzle No#knn7q;
15'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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