17
8
15
22
27
10
10
21
7
17
9
28
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1
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1
14
28
13
10
35
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17
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9
21
15
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32
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8
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29
7
9
6
11
4
7
10
9
10
8
1
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7
8
9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/rmdpj

Latest score list for #rmdpj

Ol
Olivia een seconde geleden
7'25''
wa
warranty 5 minuten geleden
10'47''
re
repair 15 minuten geleden
3'52''
gu
guest 36 minuten geleden
10'1''
sp
specialist 42 minuten geleden
18'56''
Tr
Treatment een uur geleden
16'0''
an
anonymous 50 minuten geleden
13'35''
re
repair een uur geleden
11'24''
ma
magento 2 uur geleden
14'5''
gu
guest een uur geleden
12'30''

Latest score list for Kakuro

gu
guest solved puzzle No#96qyw;
4'8''
gu
guest solved puzzle No#zg22y;
4'38''
wa
warranty solved puzzle No#ppw8g;
14'59''
gu
guest solved puzzle No#zqdjy;
6'14''
Re
Rehab solved puzzle No#zg8gn;
16'3''
gu
guest solved puzzle No#pp620;
11'50''
be
beauty solved puzzle No#y194p;
12'48''
re
repair solved puzzle No#201zz;
11'52''
fi
fishing solved puzzle No#ppw8g;
11'0''
ch
chocolate solved puzzle No#zqdjy;
15'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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