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40
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36
17
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27
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12
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27
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8
9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/rmzm1

Latest score list for #rmzm1

te
technology a second ago
7'50''
bl
blackboard 6 minutes ago
17'14''
At
Attorney 38 minutes ago
6'18''
No
Noah 25 minutes ago
11'48''
ma
majority an hour ago
13'9''
an
anonymous an hour ago
7'8''
Ha
Hail car 40 minutes ago
7'43''
gu
guest an hour ago
11'3''
an
anonymous 49 minutes ago
18'43''
an
anonymous an hour ago
13'47''

Latest score list for Kakuro

Ja
James solved puzzle No#19nw0;
10'44''
ma
masters solved puzzle No#erm1n;
10'33''
be
beauty solved puzzle No#09x92;
11'35''
Re
Rehab solved puzzle No#82g8e;
18'14''
gu
guest solved puzzle No#erdq7;
7'42''
Is
Isabella solved puzzle No#752jk;
12'53''
Do
Donate solved puzzle No#9q05q;
9'39''
Pa
Paintless solved puzzle No#zywmv;
4'7''
Ho
Hosting solved puzzle No#qnwz2;
8'18''
gu
guest solved puzzle No#erm1n;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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