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Kakuro(Evil) https://gridpuzzle.com/kakuro/rpjr0

Latest score list for #rpjr0

Pa
Paintless a second ago
7'34''
an
anonymous 17 minutes ago
4'37''
bl
blackboard 20 minutes ago
16'18''
Au
Automotive 47 minutes ago
4'37''
an
anonymous 16 minutes ago
14'8''
gu
guest 34 minutes ago
12'3''
Ga
Gas an hour ago
6'38''
an
anonymous 24 minutes ago
9'4''
an
anonymous 2 hours ago
6'22''
fa
farmstand an hour ago
3'34''

Latest score list for Kakuro

Re
Rehab solved puzzle No#gyv01;
11'50''
gu
guest solved puzzle No#mg162;
8'32''
Tr
Trading solved puzzle No#pj9kj;
17'22''
an
anonymous solved puzzle No#e5pzn;
3'41''
Be
Benjamin solved puzzle No#265zd;
15'3''
gu
guest solved puzzle No#e5pzn;
14'27''
an
anonymous solved puzzle No#w59m0;
14'39''
an
anonymous solved puzzle No#e5pzn;
3'28''
fr
freelance solved puzzle No#q2gw9;
18'26''
Ur
Urgent solved puzzle No#n8rvw;
4'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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