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Kakuro(Evil) https://gridpuzzle.com/kakuro/rr64g

Latest score list for #rr64g

Li
Liam a second ago
11'6''
st
stock price 17 minutes ago
18'48''
br
brother 29 minutes ago
7'31''
Cl
Claim 14 minutes ago
15'16''
an
anonymous 58 minutes ago
18'23''
an
anonymous an hour ago
8'54''
Is
Isabella 48 minutes ago
15'49''
mo
motivation an hour ago
14'59''
gu
guest 2 hours ago
4'4''
gu
guest an hour ago
16'42''

Latest score list for Kakuro

re
repair solved puzzle No#mgmy2;
4'55''
be
betting solved puzzle No#n80kr;
11'16''
Ja
Jacob solved puzzle No#52zwr;
5'28''
Cl
Claim solved puzzle No#o69xo;
13'10''
an
anonymous solved puzzle No#n80kr;
10'36''
ou
outsource solved puzzle No#26x7y;
16'26''
El
Electricity solved puzzle No#2659z;
9'21''
re
relief solved puzzle No#52zwr;
14'29''
an
anonymous solved puzzle No#dw8zp;
19'33''
gu
guest solved puzzle No#95n5k;
14'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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