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Kakuro(Evil) https://gridpuzzle.com/kakuro/rrmp0

Latest score list for #rrmp0

gu
guest a second ago
7'20''
Bi
Bitcoin 13 minutes ago
17'56''
ov
overtons 33 minutes ago
6'2''
an
anonymous 24 minutes ago
3'50''
mo
mortgage 20 minutes ago
8'40''
in
injury an hour ago
4'4''
an
anonymous an hour ago
6'4''
ma
magento an hour ago
11'34''
No
Noah 2 hours ago
18'44''
fi
fishing an hour ago
14'37''

Latest score list for Kakuro

gu
guest solved puzzle No#51mn9;
12'29''
La
Lawsuit solved puzzle No#89672;
10'6''
Tr
Trading solved puzzle No#vwe09;
6'49''
an
anonymous solved puzzle No#d49mp;
9'43''
an
anonymous solved puzzle No#k6eqm;
3'40''
se
sell cash solved puzzle No#ywn1p;
3'58''
Sh
Shopify solved puzzle No#vw26z;
4'34''
an
anonymous solved puzzle No#89672;
17'39''
In
Investing solved puzzle No#1n2j9;
17'10''
gu
guest solved puzzle No#51mn9;
10'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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