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41
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32
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9
4
41
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rrng4

Latest score list for #rrng4

El
Electricity a second ago
17'18''
an
anonymous 11 minutes ago
9'41''
Am
Amelia 22 minutes ago
14'50''
gu
guest 39 minutes ago
17'58''
Lo
Loans an hour ago
19'17''
Em
Emma an hour ago
12'39''
so
social an hour ago
8'39''
gu
guest 45 minutes ago
17'4''
an
anonymous an hour ago
6'17''
ph
phone an hour ago
14'47''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#k9d54;
10'32''
li
lightroom solved puzzle No#4kq74;
16'26''
gu
guest solved puzzle No#7n7kk;
13'46''
in
injury solved puzzle No#4kq74;
18'24''
gu
guest solved puzzle No#89qye;
18'38''
te
technology solved puzzle No#enex2;
8'18''
gu
guest solved puzzle No#2k075;
13'39''
an
anonymous solved puzzle No#89qye;
6'29''
an
anonymous solved puzzle No#4kq74;
15'46''
fa
farmstand solved puzzle No#qy8vv;
10'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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