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41
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32
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9
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41
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rrng4

Latest score list for #rrng4

de
degree a second ago
17'19''
su
sundays dog 5 minutes ago
15'41''
gu
guest 28 minutes ago
10'53''
an
anonymous 49 minutes ago
14'18''
li
lightroom 24 minutes ago
10'47''
gu
guest an hour ago
3'30''
ov
overtons 59 minutes ago
19'2''
an
anonymous an hour ago
12'17''
an
anonymous 2 hours ago
18'25''
ov
overtons an hour ago
16'0''

Latest score list for Kakuro

Ho
Hosting solved puzzle No#6yz75;
12'18''
gu
guest solved puzzle No#jd5m9;
9'51''
Lo
Loans solved puzzle No#d0227;
16'38''
gu
guest solved puzzle No#q4ezv;
13'29''
Ev
Evelyn solved puzzle No#89en4;
12'2''
gu
guest solved puzzle No#q4ezv;
4'47''
No
Noah solved puzzle No#192y9;
14'3''
gu
guest solved puzzle No#d0227;
16'14''
an
anonymous solved puzzle No#p2kpg;
3'27''
wa
warranty solved puzzle No#d0227;
16'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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