42
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40
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22
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36
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23
18
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25
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24
7
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42
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17
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rw4dg

Latest score list for #rw4dg

re
recovery een seconde geleden
15'37''
an
anonymous 13 minuten geleden
18'57''
mo
mortgage 14 minuten geleden
19'57''
li
lightroom 52 minuten geleden
6'47''
Re
Rehab 48 minuten geleden
16'23''
Lo
Loans 41 minuten geleden
17'44''
Cl
Claim 40 minuten geleden
17'25''
gu
guest 55 minuten geleden
19'10''
gu
guest 2 uur geleden
15'44''
Is
Isabella 2 uur geleden
11'23''

Latest score list for Kakuro

re
refinancing solved puzzle No#g4m52;
11'9''
gu
guest solved puzzle No#g1pd0;
10'55''
an
anonymous solved puzzle No#qm6j9;
11'35''
so
social solved puzzle No#g1pd0;
11'1''
an
anonymous solved puzzle No#7pne4;
19'31''
su
sundays dog solved puzzle No#g4m52;
8'25''
El
Elijah solved puzzle No#658nq;
16'16''
sp
specialist solved puzzle No#n2mz9;
10'37''
At
Attorney solved puzzle No#21xgy;
5'46''
in
intergration solved puzzle No#v0w79;
17'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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