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Kakuro(Evil) https://gridpuzzle.com/kakuro/w52ve

Latest score list for #w52ve

gu
guest a second ago
11'45''
gu
guest 13 minutes ago
4'34''
gu
guest 9 minutes ago
7'52''
fr
freelance 52 minutes ago
7'50''
gu
guest 30 minutes ago
7'19''
gu
guest 59 minutes ago
7'11''
Do
Donate 35 minutes ago
15'10''
gu
guest 39 minutes ago
16'47''
Be
Benjamin an hour ago
15'16''
Am
Amelia an hour ago
8'45''

Latest score list for Kakuro

an
anonymous solved puzzle No#9e0kx;
14'16''
an
anonymous solved puzzle No#7je1m;
19'8''
Ur
Urgent solved puzzle No#4wq14;
19'5''
an
anonymous solved puzzle No#k8xrm;
17'0''
an
anonymous solved puzzle No#xgvr8;
4'57''
Lo
Logan solved puzzle No#xgvr8;
17'9''
br
brother solved puzzle No#rmvj0;
17'0''
an
anonymous solved puzzle No#q85qe;
5'10''
do
doctors solved puzzle No#j8215;
12'59''
gu
guest solved puzzle No#we2j2;
8'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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