28
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42
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35
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26
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28
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22
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wp5rq

Latest score list for #wp5rq

re
recovery a second ago
12'43''
li
lightroom 10 minutes ago
3'42''
an
anonymous 16 minutes ago
9'13''
br
brother 25 minutes ago
16'23''
an
anonymous 50 minutes ago
15'20''
pr
programs 35 minutes ago
12'13''
re
repair an hour ago
9'50''
an
anonymous an hour ago
7'26''
Be
Benjamin an hour ago
6'38''
an
anonymous an hour ago
11'8''

Latest score list for Kakuro

gu
guest solved puzzle No#1pj86;
12'24''
Ol
Olivia solved puzzle No#mnkez;
12'50''
gu
guest solved puzzle No#k62g2;
16'22''
pe
petrol solved puzzle No#qmy9e;
19'1''
fr
freelance solved puzzle No#pnkwj;
4'51''
mo
motivation solved puzzle No#1pj86;
12'12''
an
anonymous solved puzzle No#xz7v1;
6'30''
gu
guest solved puzzle No#qnqq9;
8'5''
in
intergration solved puzzle No#pnkwj;
16'14''
Ol
Olivia solved puzzle No#4n865;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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