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Kakuro(Evil) https://gridpuzzle.com/kakuro/wyqze

Latest score list for #wyqze

an
anonymous för en sekund sedan
11'42''
an
anonymous 13 minuter sedan
17'58''
gu
guest 20 minuter sedan
7'14''
an
anonymous 34 minuter sedan
6'48''
gu
guest 22 minuter sedan
13'49''
Pr
Prestashop 24 minuter sedan
18'55''
sa
sandwich för en timme sedan
14'25''
an
anonymous för en timme sedan
13'53''
re
restoration 59 minuter sedan
7'9''
Be
Benjamin för en timme sedan
8'22''

Latest score list for Kakuro

an
anonymous solved puzzle No#ywn1p;
19'13''
In
Internet solved puzzle No#9q7er;
8'59''
fr
freelance solved puzzle No#j9529;
17'48''
la
lawyer solved puzzle No#4dp45;
6'59''
ma
masters solved puzzle No#2pevd;
17'25''
gu
guest solved puzzle No#9q7er;
11'40''
st
stock price solved puzzle No#d49mp;
7'58''
gu
guest solved puzzle No#51gk9;
18'15''
sa
sandwich solved puzzle No#2pevd;
19'0''
Re
Recovery solved puzzle No#2pevd;
11'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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