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Kakuro(Evil) https://gridpuzzle.com/kakuro/x0r88

Latest score list for #x0r88

Fi
Fitness a second ago
16'28''
in
intergration 10 minutes ago
17'37''
gu
guest 28 minutes ago
12'56''
Ch
Charlotte 21 minutes ago
12'18''
Wo
Workers an hour ago
9'54''
Be
Benjamin 32 minutes ago
8'6''
Is
Isabella 55 minutes ago
13'52''
El
Electricity an hour ago
7'26''
in
insurance 38 minutes ago
3'35''
an
anonymous 2 hours ago
15'56''

Latest score list for Kakuro

sa
sandwich solved puzzle No#wr52y;
18'12''
So
Sophia solved puzzle No#k62g2;
12'44''
ov
overtons solved puzzle No#v0vzz;
14'49''
re
recovery solved puzzle No#v0vzz;
11'26''
sh
shopping solved puzzle No#pnkwj;
7'35''
Am
Amelia solved puzzle No#dnwej;
17'27''
an
anonymous solved puzzle No#75v24;
19'25''
an
anonymous solved puzzle No#mnkez;
8'56''
Tr
Treatment solved puzzle No#qnqq9;
8'1''
gu
guest solved puzzle No#k62g2;
12'18''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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