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Kakuro(Evil) https://gridpuzzle.com/kakuro/x0r88

Latest score list for #x0r88

gu
guest a second ago
16'43''
an
anonymous 18 minutes ago
4'49''
gu
guest 14 minutes ago
19'50''
an
anonymous 12 minutes ago
17'37''
an
anonymous 24 minutes ago
4'58''
gu
guest an hour ago
12'13''
gu
guest 49 minutes ago
12'15''
Sh
Shopify 33 minutes ago
15'31''
an
anonymous an hour ago
14'38''
re
refinancing 2 hours ago
10'57''

Latest score list for Kakuro

an
anonymous solved puzzle No#dww47;
5'26''
gu
guest solved puzzle No#v408y;
19'29''
sa
sandwich solved puzzle No#n5nxk;
18'57''
ma
make money solved puzzle No#dww47;
4'15''
re
relief solved puzzle No#0z62r;
6'11''
gu
guest solved puzzle No#n828r;
5'57''
gu
guest solved puzzle No#m9d1w;
19'49''
gu
guest solved puzzle No#r8601;
13'27''
Pr
Prestashop solved puzzle No#w5rjk;
14'54''
pr
programs solved puzzle No#r8601;
18'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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