17
6
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27
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7
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32
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28
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23
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14
8
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26
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28
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8
7
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6
10
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8
9
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Kakuro(Medium) https://gridpuzzle.com/kakuro/x8w91

Latest score list for #x8w91

li
lightroom před sekundou
19'8''
Wo
Workers 18 minutami před
4'50''
re
restoration 16 minutami před
15'56''
an
anonymous 47 minutami před
6'23''
Pr
Prestashop před hodinou
9'23''
Re
Rehab před hodinou
19'11''
re
repair 20 minutami před
13'7''
ch
chocolate před hodinou
17'8''
Ja
James 2 hodinami před
15'31''
bl
blackboard 2 hodinami před
9'17''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#8949k;
9'13''
gu
guest solved puzzle No#7kmzm;
13'37''
El
Elijah solved puzzle No#8949k;
4'13''
gu
guest solved puzzle No#m6w4w;
12'58''
El
Electricity solved puzzle No#ddnqv;
13'26''
gu
guest solved puzzle No#198m0;
15'43''
li
lightroom solved puzzle No#7kmzm;
12'23''
ph
phone solved puzzle No#nw1q5;
17'48''
st
stock price solved puzzle No#yypr6;
4'17''
Cl
Classes solved puzzle No#ddnqv;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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