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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9d0p

Latest score list for #x9d0p

We
Weight loss před sekundou
5'25''
mo
motivation 9 minutami před
12'54''
an
anonymous 15 minutami před
17'16''
an
anonymous 52 minutami před
12'22''
be
beauty před hodinou
5'1''
gu
guest 34 minutami před
13'11''
Re
Rehab před hodinou
13'45''
an
anonymous 2 hodinami před
15'51''
gu
guest před hodinou
7'37''
re
recovery před hodinou
13'35''

Latest score list for Kakuro

Cl
Claim solved puzzle No#lmjqg;
6'14''
be
betting solved puzzle No#lzv9m;
12'47''
fa
family solved puzzle No#lx8r7;
16'32''
te
technology solved puzzle No#3wr0y;
19'34''
Ab
Abigail solved puzzle No#3wre2;
19'9''
Ev
Evelyn solved puzzle No#37pw1;
14'56''
an
anonymous solved puzzle No#ov4md;
12'8''
ma
masters solved puzzle No#lmjqg;
5'41''
Tr
Trading solved puzzle No#l95kr;
11'49''
Re
Rehab solved puzzle No#oddyj;
10'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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