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42
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6
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9d0p

Latest score list for #x9d0p

Ma
Mason секунду назад
10'47''
so
social 16 минут назад
12'3''
gu
guest 17 минут назад
18'30''
an
anonymous 34 минут назад
13'51''
Lo
Loans 17 минут назад
7'49''
In
Internet 47 минут назад
11'46''
mo
mortgage 37 минут назад
8'26''
Ur
Urgent час назад
15'13''
ma
masters 2 часов назад
15'33''
sp
specialist 58 минут назад
19'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#w54mk;
9'34''
gu
guest solved puzzle No#v4ppy;
8'45''
an
anonymous solved puzzle No#77gr9;
12'4''
su
sundays dog solved puzzle No#26vqz;
18'22''
be
betmgm solved puzzle No#y0m79;
6'4''
re
recovery solved puzzle No#874rx;
17'22''
an
anonymous solved puzzle No#gy7mv;
8'58''
re
repair solved puzzle No#77z74;
10'57''
gu
guest solved puzzle No#0z79r;
7'45''
cr
crackstreams solved puzzle No#w5202;
17'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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