14
28
10
12
14
15
4
10
11
10
10
26
25
10
10
41
7
9
22
16
15
37
11
8
29
14
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14
9
8
39
12
14
8
9
8
17
11
14
20
8
10
11
10
12
9
7
16
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11
6
26
8
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11
21
14
14
7
1
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xpymd

Latest score list for #xpymd

Em
Emma 한 초 전
3'26''
gu
guest 7 분 전
19'12''
fr
freelance 31 분 전
7'20''
an
anonymous 54 분 전
14'12''
pr
programs 38 분 전
19'43''
gu
guest 40 분 전
9'27''
gu
guest 한 시간 전
16'52''
pr
premium 2 시간 전
19'8''
Ha
Hail car 2 시간 전
19'54''
Sh
Shopify 한 시간 전
18'38''

Latest score list for Kakuro

Pr
Prestashop solved puzzle No#3nj85;
14'47''
gu
guest solved puzzle No#l0qr2;
16'45''
Pr
Prestashop solved puzzle No#l4y45;
13'33''
ch
chocolate solved puzzle No#lmm8r;
3'43''
ch
chocolate solved puzzle No#l8162;
5'13''
Do
Donate solved puzzle No#lmr7w;
6'43''
El
Elijah solved puzzle No#3nggx;
9'28''
Ab
Abigail solved puzzle No#l2478;
7'29''
gu
guest solved puzzle No#lmr7w;
13'2''
gu
guest solved puzzle No#lmm8r;
13'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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