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Kakuro(Evil) https://gridpuzzle.com/kakuro/xzjx1

Latest score list for #xzjx1

cr
crackstreams a second ago
6'38''
gu
guest 19 minutes ago
5'26''
gu
guest 21 minutes ago
8'41''
an
anonymous 36 minutes ago
14'10''
El
Electricity 26 minutes ago
5'35''
pr
programs 39 minutes ago
11'12''
an
anonymous an hour ago
13'35''
gu
guest 2 hours ago
13'38''
in
insurance an hour ago
19'12''
re
refinancing an hour ago
7'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#1nxn6;
9'53''
Ha
Hail car solved puzzle No#v0w79;
19'49''
mo
motivation solved puzzle No#zv5wr;
13'2''
Ol
Olivia solved puzzle No#v0nyy;
9'35''
an
anonymous solved puzzle No#v0nyy;
7'27''
an
anonymous solved puzzle No#21xgy;
10'48''
ph
phone solved puzzle No#k6r8m;
15'48''
Ha
Hail car solved puzzle No#wwmny;
4'56''
gu
guest solved puzzle No#zv5wr;
11'13''
wo
workforce solved puzzle No#kdqwm;
10'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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