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Kakuro(Evil) https://gridpuzzle.com/kakuro/xzjx1

Latest score list for #xzjx1

In
Internet a second ago
12'36''
an
anonymous 15 minutes ago
7'45''
Wi
William 26 minutes ago
14'53''
mo
mortgage 14 minutes ago
8'29''
ph
photography 39 minutes ago
15'9''
gu
guest 28 minutes ago
13'20''
an
anonymous an hour ago
10'4''
Ch
Charlotte 41 minutes ago
15'55''
ph
photography 2 hours ago
4'10''
Av
Ava 2 hours ago
7'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#v42qz;
18'38''
gu
guest solved puzzle No#v42qz;
5'16''
an
anonymous solved puzzle No#n8zzr;
19'0''
gu
guest solved puzzle No#gy2k0;
4'9''
da
damage solved puzzle No#w5vzq;
15'23''
in
intergration solved puzzle No#w5vzq;
11'52''
se
settlements solved puzzle No#mgvw2;
6'49''
gu
guest solved puzzle No#y0701;
16'23''
be
betting solved puzzle No#52mgd;
14'9''
gu
guest solved puzzle No#957xw;
13'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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