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Kakuro(Evil) https://gridpuzzle.com/kakuro/y0pg1

Latest score list for #y0pg1

li
lightroom a second ago
5'32''
fi
finance 13 minutes ago
4'1''
Sh
Shopify 22 minutes ago
10'11''
fr
freelance 51 minutes ago
3'46''
At
Attorney an hour ago
6'55''
Tr
Trading 57 minutes ago
19'53''
an
anonymous an hour ago
9'56''
ma
masters 45 minutes ago
8'34''
re
restoration an hour ago
9'48''
in
insurance an hour ago
14'23''

Latest score list for Kakuro

li
lightroom solved puzzle No#qn4mg;
13'55''
ph
photography solved puzzle No#zyq6r;
12'41''
Ja
Jacob solved puzzle No#xwzdx;
6'57''
gu
guest solved puzzle No#nddx5;
17'51''
be
betmgm solved puzzle No#mp9dz;
12'35''
gu
guest solved puzzle No#xw86x;
12'48''
an
anonymous solved puzzle No#xw01x;
19'9''
br
brother solved puzzle No#ovjm4;
15'18''
At
Attorney solved puzzle No#mp84r;
3'34''
Ga
Gas solved puzzle No#qn4mg;
6'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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