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Kakuro(Easy) https://gridpuzzle.com/kakuro/y1mek

Latest score list for #y1mek

an
anonymous sekunti sitten
19'15''
El
Electricity 6 minuuttia sitten
6'19''
ma
masters 28 minuuttia sitten
14'35''
de
degree 20 minuuttia sitten
19'16''
Ma
Mason 57 minuuttia sitten
6'20''
fr
freelance tunti sitten
14'45''
Be
Benjamin 32 minuuttia sitten
19'0''
te
technology tunti sitten
6'53''
de
degree 59 minuuttia sitten
4'6''
an
anonymous 59 minuuttia sitten
16'35''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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