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Kakuro(Evil) https://gridpuzzle.com/kakuro/ywe51

Latest score list for #ywe51

ma
majority секунду назад
11'12''
gu
guest 4 минут назад
9'4''
gu
guest 12 минут назад
9'45''
fa
family 22 минут назад
18'48''
We
Weight loss 37 минут назад
3'49''
he
healthcare час назад
4'59''
Tr
Trading час назад
11'39''
pr
programs 27 минут назад
7'40''
an
anonymous час назад
14'36''
an
anonymous 54 минут назад
3'38''

Latest score list for Kakuro

li
lightroom solved puzzle No#v4gn4;
18'43''
Ab
Abigail solved puzzle No#64qwr;
5'38''
re
repair solved puzzle No#q2qgq;
15'47''
an
anonymous solved puzzle No#64qwr;
10'37''
gu
guest solved puzzle No#52e0w;
15'34''
pr
programs solved puzzle No#pj2jz;
18'40''
Ev
Evelyn solved puzzle No#52e0w;
9'5''
gu
guest solved puzzle No#v4gn4;
5'6''
ma
make money solved puzzle No#pj2jz;
16'50''
me
medical solved puzzle No#x0vjd;
10'28''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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