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Kakuro(Evil) https://gridpuzzle.com/kakuro/ywvz9

Latest score list for #ywvz9

gu
guest a second ago
16'11''
su
sundays dog 3 minutes ago
8'2''
do
doctors 16 minutes ago
6'39''
an
anonymous 44 minutes ago
6'5''
an
anonymous 41 minutes ago
15'26''
gu
guest 33 minutes ago
15'56''
gu
guest an hour ago
13'48''
gu
guest an hour ago
18'40''
an
anonymous 2 hours ago
10'26''
an
anonymous an hour ago
6'9''

Latest score list for Kakuro

an
anonymous solved puzzle No#vrxry;
8'10''
Ab
Abigail solved puzzle No#pwynv;
16'21''
an
anonymous solved puzzle No#168n0;
8'36''
do
doctors solved puzzle No#8w464;
13'22''
pr
programs solved puzzle No#j857e;
9'2''
Wo
Workers solved puzzle No#ge2m4;
12'10''
fr
freelance solved puzzle No#j857e;
11'29''
an
anonymous solved puzzle No#rm71y;
4'24''
pe
petrol solved puzzle No#k8jkq;
13'29''
ma
makeup solved puzzle No#n1gkk;
6'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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