17
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9
34
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6
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39
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15
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23
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34
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28
8
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7
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7
9
7
15
21
11
6
1
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6
7
8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/yyp46

Latest score list for #yyp46

Am
Amelia a second ago
3'48''
an
anonymous 9 minutes ago
6'23''
an
anonymous 34 minutes ago
5'25''
so
social 17 minutes ago
4'45''
Mi
Mia 47 minutes ago
3'36''
so
software 27 minutes ago
9'48''
gu
guest an hour ago
12'2''
se
sell cash 35 minutes ago
16'32''
Ol
Olivia 2 hours ago
8'49''
Ol
Oliver 2 hours ago
11'43''

Latest score list for Kakuro

be
betmgm solved puzzle No#2kn0d;
6'50''
ou
outsource solved puzzle No#q4d1e;
10'49''
gu
guest solved puzzle No#wynre;
6'57''
gu
guest solved puzzle No#6wnzj;
11'27''
wo
workforce solved puzzle No#d0znj;
15'53''
be
betting solved puzzle No#gq8j4;
11'52''
In
Internet solved puzzle No#09k1r;
13'25''
Ur
Urgent solved puzzle No#wp5dk;
8'52''
so
social solved puzzle No#wp5dk;
10'20''
an
anonymous solved puzzle No#6wnzj;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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