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Kakuro(Evil) https://gridpuzzle.com/kakuro/yyxp1

Latest score list for #yyxp1

se
semrush för en sekund sedan
10'39''
Re
Recovery 10 minuter sedan
15'19''
an
anonymous 31 minuter sedan
9'1''
gu
guest 59 minuter sedan
15'57''
Ha
Hail car 40 minuter sedan
20'0''
an
anonymous 19 minuter sedan
19'57''
El
Electricity 22 minuter sedan
9'19''
Am
Amelia för en timme sedan
11'34''
Is
Isabella 2 timmar sedan
19'5''
re
refinancing 2 timmar sedan
14'0''

Latest score list for Kakuro

gu
guest solved puzzle No#19gw9;
9'12''
gu
guest solved puzzle No#d0802;
18'30''
ma
magento solved puzzle No#19gw9;
12'43''
an
anonymous solved puzzle No#897v2;
7'53''
sh
shopping solved puzzle No#d0802;
6'54''
Ab
Abigail solved puzzle No#vn4p4;
12'58''
ma
masters solved puzzle No#6y425;
11'28''
fa
farmstand solved puzzle No#kw8v2;
6'23''
ma
makeup solved puzzle No#z5pgy;
19'21''
so
software solved puzzle No#vnvwy;
11'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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