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Kakuro(Evil) https://gridpuzzle.com/kakuro/z0jzy

Latest score list for #z0jzy

gu
guest sekunti sitten
6'10''
te
technology 9 minuuttia sitten
17'46''
Ha
Hail car 18 minuuttia sitten
16'23''
gu
guest 28 minuuttia sitten
17'31''
gu
guest tunti sitten
19'7''
pe
petrol 34 minuuttia sitten
13'41''
gu
guest tunti sitten
17'5''
me
medical tunti sitten
9'41''
an
anonymous tunti sitten
11'2''
gu
guest 2 tuntia sitten
13'22''

Latest score list for Kakuro

an
anonymous solved puzzle No#mgvgr;
18'4''
an
anonymous solved puzzle No#pjekg;
14'25''
an
anonymous solved puzzle No#26zg9;
11'44''
gu
guest solved puzzle No#n8zxx;
8'18''
ma
magento solved puzzle No#4jxge;
12'1''
an
anonymous solved puzzle No#r4ve0;
17'43''
Fi
Fitness solved puzzle No#v4j64;
12'53''
be
betting solved puzzle No#mgvgr;
4'4''
fi
fishing solved puzzle No#n8zxx;
9'51''
an
anonymous solved puzzle No#52010;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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