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Kakuro(Evil) https://gridpuzzle.com/kakuro/zy0dv

Latest score list for #zy0dv

gu
guest a second ago
16'37''
an
anonymous 5 minutes ago
14'40''
ph
phone 33 minutes ago
6'42''
Ol
Oliver 59 minutes ago
6'40''
Fi
Fitness 15 minutes ago
16'21''
br
brother 34 minutes ago
3'28''
an
anonymous an hour ago
5'47''
fi
fishing an hour ago
5'47''
an
anonymous an hour ago
5'23''
Re
Rehab an hour ago
10'39''

Latest score list for Kakuro

an
anonymous solved puzzle No#k88n2;
5'16''
an
anonymous solved puzzle No#165k6;
8'7''
gu
guest solved puzzle No#mjwgg;
4'27''
te
teriyaki solved puzzle No#rm46j;
4'48''
Pr
Prestashop solved puzzle No#k88n2;
10'50''
an
anonymous solved puzzle No#299n9;
5'9''
be
betmgm solved puzzle No#165k6;
8'31''
mo
mortgage solved puzzle No#6nkw5;
6'52''
Ha
Hail car solved puzzle No#5kknd;
15'18''
So
Sophia solved puzzle No#6m5jq;
4'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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