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Kakuro(Evil) https://gridpuzzle.com/kakuro/zypnn

Latest score list for #zypnn

La
Lawyer a second ago
16'42''
La
Lawyer 9 minutes ago
11'40''
Cl
Classes 9 minutes ago
12'4''
Cl
Classes 42 minutes ago
18'2''
se
settlements an hour ago
7'33''
se
semrush 56 minutes ago
19'8''
gu
guest 56 minutes ago
7'58''
gu
guest an hour ago
11'24''
de
degree 2 hours ago
10'24''
Bi
Bitcoin an hour ago
6'42''

Latest score list for Kakuro

gu
guest solved puzzle No#37yx4;
12'25''
an
anonymous solved puzzle No#l05k1;
12'51''
Cl
Classes solved puzzle No#56kp8;
11'46''
pe
petrol solved puzzle No#4n9dg;
11'24''
La
Lawyer solved puzzle No#3wnn2;
9'48''
Li
Liam solved puzzle No#6ndmj;
9'22''
Lo
Logan solved puzzle No#l05k1;
18'22''
fi
finance solved puzzle No#wrrnk;
19'21''
mo
motivation solved puzzle No#6ndmj;
16'8''
cr
credit solved puzzle No#jew0y;
11'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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