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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/4nn6j4

Latest score list for #4nn6j4

Li
Liam vor einer Sekunde
18'23''
an
anonymous vor 14 Minuten
11'48''
la
lawyer vor 23 Minuten
16'56''
an
anonymous vor 26 Minuten
14'46''
pr
premium vor einer Stunde
4'23''
an
anonymous vor einer Stunde
19'23''
gu
guest vor einer Stunde
4'41''
gu
guest vor einer Stunde
15'17''
st
stock price vor 49 Minuten
16'26''
Re
Rehab vor 2 Stunden
11'7''

Latest score list for Mirror Akari

Ur
Urgent solved puzzle No#m2x2q;
11'39''
pr
premium solved puzzle No#60yqq;
11'48''
Ha
Hail car solved puzzle No#91080;
6'25''
re
repair solved puzzle No#y25z1;
13'43''
In
Investing solved puzzle No#xjjp1;
5'39''
gu
guest solved puzzle No#n4v1r;
5'48''
st
stock price solved puzzle No#8g7q4;
8'47''
an
anonymous solved puzzle No#n4v1r;
19'58''
gu
guest solved puzzle No#j6x71;
11'20''
gu
guest solved puzzle No#60dgj;
8'58''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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