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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/7wx01

Latest score list for #7wx01

da
damage sekunti sitten
5'2''
gu
guest 11 minuuttia sitten
14'18''
Ol
Olivia 26 minuuttia sitten
6'44''
se
sell cash 39 minuuttia sitten
11'4''
Co
Conference 26 minuuttia sitten
4'0''
Ho
Hosting 40 minuuttia sitten
9'48''
Lo
Logan tunti sitten
15'54''
gu
guest 2 tuntia sitten
8'0''
an
anonymous 2 tuntia sitten
13'28''
Lo
Loans tunti sitten
9'58''

Latest score list for Mirror Akari

gu
guest solved puzzle No#yzjqp;
17'42''
re
recovery solved puzzle No#mz14r;
9'38''
ch
chocolate solved puzzle No#gvm14;
4'13''
gu
guest solved puzzle No#9rxjk;
12'37''
an
anonymous solved puzzle No#xrgz7;
8'39''
Ur
Urgent solved puzzle No#d5km2;
12'3''
in
intergration solved puzzle No#6117j;
18'13''
Ev
Evelyn solved puzzle No#84kn4;
13'39''
bu
business solved puzzle No#qgg12;
7'22''
gu
guest solved puzzle No#84kn4;
11'35''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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