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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/dk067

Latest score list for #dk067

Lo
Logan a second ago
17'16''
an
anonymous 8 minutes ago
14'46''
an
anonymous 11 minutes ago
7'35''
gu
guest 56 minutes ago
3'20''
sp
specialist 25 minutes ago
18'57''
my
myloancare 51 minutes ago
14'45''
Mi
Mia an hour ago
18'30''
gu
guest an hour ago
9'55''
gu
guest an hour ago
4'32''
gu
guest 41 minutes ago
9'59''

Latest score list for Mirror Akari

fr
freelance solved puzzle No#pzdzr;
8'21''
Re
Rehab solved puzzle No#wmk2k;
18'13''
gu
guest solved puzzle No#vym84;
17'46''
gu
guest solved puzzle No#qe442;
6'8''
We
Weight loss solved puzzle No#d6em7;
13'38''
gu
guest solved puzzle No#qeq1q;
19'18''
Em
Emma solved puzzle No#60w7n;
12'14''
an
anonymous solved puzzle No#0jq4r;
6'20''
Do
Donate solved puzzle No#12190;
15'29''
mo
mortgage solved puzzle No#12ve6;
6'23''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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