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Mirror Akari(Hard) https://gridpuzzle.com/mirror-akari/dn185j

Latest score list for #dn185j

fi
finance a second ago
8'20''
gu
guest 19 minutes ago
17'51''
Tr
Trading 12 minutes ago
14'0''
an
anonymous 29 minutes ago
18'34''
an
anonymous 22 minutes ago
4'34''
Pa
Paintless 51 minutes ago
14'16''
gu
guest an hour ago
11'43''
an
anonymous an hour ago
11'10''
he
healthcare an hour ago
16'40''
gu
guest an hour ago
15'34''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#v9rq4;
12'40''
Fi
Fitness solved puzzle No#02wj2;
5'27''
gu
guest solved puzzle No#ep54n;
4'35''
an
anonymous solved puzzle No#6975r;
13'27''
Ma
Mason solved puzzle No#yknz1;
5'6''
mo
mortgage solved puzzle No#9y280;
11'23''
so
social solved puzzle No#yknz1;
11'18''
do
doctors solved puzzle No#r5nng;
11'22''
an
anonymous solved puzzle No#4yweg;
11'22''
gu
guest solved puzzle No#v77wy;
14'41''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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