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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/g44p61

Latest score list for #g44p61

gu
guest sekunti sitten
13'46''
an
anonymous 18 minuuttia sitten
19'24''
Cl
Classes 13 minuuttia sitten
15'18''
Ga
Gas 32 minuuttia sitten
4'3''
Cl
Classes 48 minuuttia sitten
8'28''
an
anonymous 32 minuuttia sitten
11'16''
gu
guest tunti sitten
10'20''
bu
business tunti sitten
11'9''
ma
masters 2 tuntia sitten
18'5''
Be
Benjamin 2 tuntia sitten
3'52''

Latest score list for Mirror Akari

gu
guest solved puzzle No#1y90r;
3'33''
Pa
Paintless solved puzzle No#45j7g;
11'1''
Sh
Shopify solved puzzle No#knz25;
9'14''
re
recovery solved puzzle No#ppqqz;
4'0''
se
sell cash solved puzzle No#8wqk2;
19'26''
an
anonymous solved puzzle No#qzyxe;
13'4''
ma
masters solved puzzle No#ej0xk;
17'58''
Lo
Logan solved puzzle No#qz2zg;
17'43''
Ja
James solved puzzle No#knz25;
6'49''
No
Noah solved puzzle No#pppej;
9'34''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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