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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/mnn7ng

Latest score list for #mnn7ng

an
anonymous a second ago
13'56''
Co
Conference 15 minutes ago
8'38''
an
anonymous 11 minutes ago
14'8''
gu
guest 53 minutes ago
13'4''
Ol
Oliver an hour ago
4'50''
gu
guest an hour ago
19'59''
Ch
Charlotte 45 minutes ago
14'57''
Pr
Prestashop 2 hours ago
18'34''
he
healthcare an hour ago
14'23''
Ch
Charlotte 2 hours ago
17'5''

Latest score list for Mirror Akari

We
Weight loss solved puzzle No#0kme1;
16'5''
ma
masters solved puzzle No#5mx10;
14'55''
bl
blackboard solved puzzle No#jyn19;
6'33''
Lo
Logan solved puzzle No#jynny;
19'46''
re
realtor solved puzzle No#v2kpy;
16'8''
re
repair solved puzzle No#0kme1;
10'30''
gu
guest solved puzzle No#2w2k8;
14'46''
ch
chocolate solved puzzle No#0kme1;
8'21''
Lo
Logan solved puzzle No#0kyww;
6'26''
an
anonymous solved puzzle No#jy985;
8'32''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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