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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/kd8582

Latest score list for #kd8582

an
anonymous a second ago
6'16''
Am
Amelia 5 minutes ago
10'25''
an
anonymous 31 minutes ago
11'11''
se
sell cash 40 minutes ago
10'30''
gu
guest 41 minutes ago
11'22''
Ho
Hosting 56 minutes ago
11'3''
Ho
Hosting 55 minutes ago
18'58''
se
settlements an hour ago
15'19''
gu
guest 29 minutes ago
15'53''
su
sundays dog 2 hours ago
3'48''

Latest score list for Mirror Akari

so
software solved puzzle No#dp6np;
6'1''
re
relief solved puzzle No#4wqre;
18'58''
El
Elijah solved puzzle No#dp94p;
5'52''
an
anonymous solved puzzle No#4wqre;
16'37''
Am
Amelia solved puzzle No#9ekdx;
12'26''
gu
guest solved puzzle No#292k9;
10'14''
Wo
Workers solved puzzle No#8w8p2;
17'53''
an
anonymous solved puzzle No#0y462;
17'20''
sh
shopping solved puzzle No#9ekdx;
15'55''
Li
Liam solved puzzle No#dp94p;
7'35''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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