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Mirror Akari(Evil) https://gridpuzzle.com/mirror-akari/pnne1r

Latest score list for #pnne1r

Ev
Evelyn a second ago
15'56''
an
anonymous 19 minutes ago
18'13''
gu
guest 27 minutes ago
3'46''
gu
guest 42 minutes ago
7'11''
gu
guest an hour ago
17'9''
mo
mortgage 40 minutes ago
12'0''
ov
overtons 26 minutes ago
10'44''
in
insurance an hour ago
8'9''
El
Elijah an hour ago
16'51''
an
anonymous 48 minutes ago
18'7''

Latest score list for Mirror Akari

an
anonymous solved puzzle No#eqqpv4;
10'27''
Ma
Mason solved puzzle No#9ww2jq;
12'11''
gu
guest solved puzzle No#9ww2jq;
19'45''
sa
sandwich solved puzzle No#g44020;
18'36''
an
anonymous solved puzzle No#822y4e;
14'32''
he
healthcare solved puzzle No#wrrxnq;
7'48''
fa
farmstand solved puzzle No#7ppd91;
14'30''
fi
fishing solved puzzle No#ree6dg;
4'48''
re
refinancing solved puzzle No#wrr0ey;
17'1''
an
anonymous solved puzzle No#eqqpv4;
18'33''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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