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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/ypn1k

Latest score list for #ypn1k

Ol
Oliver a second ago
15'26''
Ja
Jacob 13 minutes ago
13'13''
fi
finance 27 minutes ago
18'8''
an
anonymous 41 minutes ago
12'20''
an
anonymous 36 minutes ago
14'58''
fi
finance an hour ago
6'23''
an
anonymous 39 minutes ago
4'15''
gu
guest 54 minutes ago
13'2''
El
Elijah an hour ago
5'56''
gu
guest 2 hours ago
9'4''

Latest score list for Mirror Akari

Ho
Hosting solved puzzle No#k94mm;
16'58''
gu
guest solved puzzle No#ex2r7;
14'45''
gu
guest solved puzzle No#jp7g5;
12'3''
ph
phone solved puzzle No#gq5m1;
14'9''
an
anonymous solved puzzle No#m67qz;
18'40''
gu
guest solved puzzle No#7nq0m;
19'12''
an
anonymous solved puzzle No#gq5m1;
13'47''
Ho
Hosting solved puzzle No#gq5m1;
15'29''
se
sell cash solved puzzle No#8vgqx;
11'59''
do
doctors solved puzzle No#pq97z;
17'0''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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