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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/dn92v

Latest score list for #dn92v

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Latest score list for Anti-Knight Hyper Consecutive Sudoku

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Automotive solved puzzle No#56g0r;
12'30''
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programs solved puzzle No#dn98p;
16'38''
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credit solved puzzle No#4n2y5;
6'28''
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Elijah solved puzzle No#kd785;
3'32''
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guest solved puzzle No#6n66j;
3'35''
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anonymous solved puzzle No#6n865;
14'42''
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restoration solved puzzle No#dn98p;
16'26''
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anonymous solved puzzle No#4n01p;
14'22''
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guest solved puzzle No#16ym6;
6'38''
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anonymous solved puzzle No#revv4;
16'50''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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